Apr 08, 2010, 07:52 AM // 07:52
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#21
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Quote:
Originally Posted by Zahr Dalsk
Offer hero slot increases, at ten dollars per hero slot. Buy four, you can take seven heroes with you.
I'd blow forty dollars on that instantly.
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LOL... Y' know? I actually wouldn't be surprised if Anet did that. They'll do anything for player's monies... I mean just look at that whole "costumes" gig!
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Apr 08, 2010, 08:18 AM // 08:18
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#22
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Quote:
Originally Posted by Zahr Dalsk
Offer hero slot increases, at ten dollars per hero slot. Buy four, you can take seven heroes with you.
I'd blow forty dollars on that instantly.
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$40 waiting to be blown on a dead game...but I will blow because 7 heroes will be really coooooooooooooooooooooool
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Apr 08, 2010, 12:25 PM // 12:25
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#23
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: none
Profession: Mo/
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sort of off topic but there is currently a thread in the PuGs section here where a guild will take you into UW and complete it. all you have to do is leave a post in the thread and they will get back to you. i went with them cause i hadn't beaten dhuum yet and in the group i was in one of our monks was a prophecies only skills and we still completed it.
back on topic it wouldnt' bother me one way or the other if henchmen were allowed or even if heroes were suddenly banned from UW/FoW
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Apr 08, 2010, 03:25 PM // 15:25
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#24
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Academy Page
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The topic of the thread is "Allowing henchment into UW/FoW or removing heroes", all those posts about "look for a guild" or "use another build" or "put more heroes" (which is actually against the whole idea and i find it pretty insultant) are completelly off topic and should be avoided removed becase they are biasing the original topic.
It is not about if youc an or cannot clea/survive/fight there on your on, it is nly about hte inclusion of AI characters int here. Please stick to the topic. Thank you.
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Apr 08, 2010, 04:08 PM // 16:08
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#25
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: BloodBath & Beyond
Profession: Rt/
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Quote:
Originally Posted by Chthon
/thread is dumb
The reason hench aren't allowed in UW/FoW is because they would be eaten alive due to their bad builds and the difficulty of the content (and the UW quests that basically require splitting and other activities the AI can't handle). Since a hench team would be absolutely doomed to failure, the game doesn't even let you try.
Heroes, on the other hand, can be given decent builds that can handle the content. (And a team can still manage the required splits with a few heroes in tow.)
(Also, I don't want to sound too negative, but if you think you'd be able to clear UW in its current state with Proph hench and no NF or EotN skills on your bar, then you clearly have no idea what you're talking about.)
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I don't see the harm.
There are certainly no game balance issues to worry about, and since the doors have been opened to AI teammates, it only seems fair that henchmen should be included.
Could the group you described above clear all of UW? No way. But it would at least have a chance of getting in there and getting familiar with the landscape and challenges, without having to waste the time of human players. Especially if you consider a team with three heroes and four henchmen.
I've just never liked the restrictions put on elite areas. Wait for PvP players to win games to access, no AI teammates, etc. I think it's better for the game to have the same tools available everywhere, and to let the challenges alone distinguish elite areas.
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Apr 08, 2010, 04:44 PM // 16:44
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#26
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Wilds Pathfinder
Join Date: Oct 2006
Location: Behind You ;)
Guild: DPR
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@ the OP the guild was just a suggestion as it appeared you were having issues with it..
on topic.. i guess i didnt clearly state my position last time, i'm perfectly fine with henchmen being let in. that being said i'd never use them, nor would i ever recommend anyone using them there considering all of them are level 15 in ToA and generally that is the leaving point for UW and FoW... and yes i do realize you can leave from zin ku but that wouldnt help people with just prophecies and would cause another thread like this.
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Apr 08, 2010, 05:21 PM // 17:21
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#27
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Nobody would use LA for UW/FoW access unless going with at least 1 human and both having heroes. People needing the hench would be using Zin Ku or Chantry since the hench there are level 20 and offer at least 2 healers. Heck, Zin Ku would be the best place to enter, as you could get an MM from Su, an SoS Rit from Chiyo, and more total options (17 hench) than either ToA (7) or Chantry (10).
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Apr 08, 2010, 05:44 PM // 17:44
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#28
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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You know, now that you mention that bit about the level 20 henchmen in Zin Ku and the Chantry, it makes me wonder why henchmen aren't allowed to go to the realms of the gods. I thought the reason that it couldn't be done in Prophecies was due to the henchmen not yet being ascended, but that's not the case for those in Zin Ku or the Chantry.
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Apr 08, 2010, 06:29 PM // 18:29
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#29
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Academy Page
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Well, i guess that IF henchmen were allowed to enter there, then the level 20 henchs from the expansions would be a genuine incentive reward for people using the expansions versus people not using them, i wouldn't care about level 15 dumb enchmen in ToA as long as it gives people a chance to go thre on their own. I couldn't explain it better than Trankle already did:
Quote:
it would at least have a chance of getting in there and getting familiar with the landscape and challenges, without having to waste the time of human players.
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@chaos: no, i'm not having a personal issue with it, maybe i miss expressed myself, i am sorry if that was the case and i offer my apologies for it. I have done some tests of what response would someone unexperienced get there, i haven't gone to UW/FoW myself for years, i guess a lot of stuff may have changed, but i have the habit of thinking in the common wealth and not only in my own back yard
I was one of those who pushed and pushed and pushed to make those areas (and the elite armors) only available for ascended characters, because that is the only thing that gives characters an elite status in the game. Now, ome people say these elite areas should be accesable for humans only, OK, perfect, then that would mean removing heroes since they are not humans, but if heros are allowed, then i think henchmen should be allowed too.
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Apr 08, 2010, 06:37 PM // 18:37
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#30
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Regulus X
LOL... Y' know? I actually wouldn't be surprised if Anet did that. They'll do anything for player's monies... I mean just look at that whole "costumes" gig!
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ArenaNet has known for a long time that there are quite a few people who would have paid for full hero parties. Less now that the game is dying, but still.
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Apr 08, 2010, 07:20 PM // 19:20
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#31
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Lion's Arch Merchant
Join Date: Jul 2008
Location: Planet Earth
Guild: Weapons Of Tyria [WoT]
Profession: R/
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well... maybe make a fix so the ToA henchies get to lvl 20 when entering UW or FoW (no matter mode) like they do when you enter HM in normal explorable? Would still not be as good as Zin Ku and Chantry in regards of the types you can take with you but would still help I think.
I don't really see that big a problem in this... it is harder and harder still to find teams on various things... so you are most likely gonna fail... so what... at least you can give it a shot.
I know it's off topic... but I would so waste money on having more heroes on my team too xD
hrm.. yeah... well I guess I /sign for henchies in the leet areas... doesn't really hurt anyone.
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Apr 09, 2010, 02:55 PM // 14:55
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#32
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Yes , it's quite hard to find a team in those elite areas if you don't wanna play " sc " , or even at some hours there are just 0 teams ( morning gmt at DoA for example ) .
It would be nice to allow henchies at least so you can have a chance to complete the area by your own
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Apr 10, 2010, 10:08 PM // 22:08
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#33
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Nobody likes to be insulted in different languajes. Therefore I think henchmen should be added to UW/FoW.
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Jan 30, 2011, 10:22 AM // 10:22
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#34
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Desert Nomad
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Quote:
Originally Posted by Zahr Dalsk
Offer hero slot increases, at ten dollars per hero slot. Buy four, you can take seven heroes with you.
I'd blow forty dollars on that instantly.
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Haha, signed.. That'd be 40 bucks straight out of the window the secound it came lol
I allso think henchmen should be added to FOW. Simply because in the current state of the game only a few professions are wanted in there. I will never make a PVE sin to join in to the good old farmfest..
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Jan 30, 2011, 12:50 PM // 12:50
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#35
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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Thanks for resurrecting an 8 month old thread.
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Jan 30, 2011, 03:04 PM // 15:04
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#36
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Specially when we already have news of the increase/removal of the hero limit.
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Jan 30, 2011, 11:06 PM // 23:06
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#37
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Wilds Pathfinder
Join Date: Jul 2006
Location: hell
Guild: Do U Trust Anet
Profession: N/Mo
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sure why not.
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